Mini-Survivor

In this Main Match, play with multiple survivors in a miniature Survivor show simulation.

Designer(s): pseudonam Match Type: MM (for 12 players)
Featured in: Genius Game 4

Face off against other players in a Survivor™ simulation with some of the Survivor™ series’ best known gimmicks: voting, tribe swapping, idols, and assassination!


Setup


Each player will control five Survivors. Each of the 60 Survivors is given a distinct ID, selected from the positive integers from 1-60. These numbers will be distributed randomly, and players will not know which Survivor is controlled by which player.


There will be twelve Tribes in this game (named after gemstones beginning with letters from A-L, but you could just refer to them with the letters). There are five Survivors in each of them, arranged in a 3x4 grid as shown below.


A B C D

E F G H

I J K L


Each Survivor will be placed in a Tribe randomly, but under the condition that no player will have two Survivors in the same Tribe. Before the game begins, players will have 24 hours to read the rules.


Each player also begins the game with an Idol, which they can use once throughout the whole game.


Gameplay


This game is played in 24-hour rounds, which repeat until the game ends. Before each round begins, each player will learn the IDs of the Survivors in every Tribe.


There are three segments in each round: Assassination, Voting, and Movement. Each player submits for all three in a single round. The results of each segment will be revealed post segment. It will be known which player controls a Survivor if that Survivor gets eliminated by one means or another.


Assassination Segment


In this segment, each Survivor can assassinate one other Survivor in the same tribe if the player thinks he/she knows who the target is controlled by. Players can choose a Survivor they control to attack with, a Survivor to target by ID, and another player’s name. If that player controls the target’s Survivor, that Survivor is eliminated. However, if that player does not control that target’s Survivor, the attacking Survivor gets eliminated instead.


All eliminations process at the same time. Assassinating is not a mandatory action.


Every player will see which Survivors get assassinated in each Tribe, but not by which Survivor. Players may assassinate their own Survivors with other Survivors they own (a Survivor cannot assassinate itself).


Voting Segment


In this segment, each Survivor in the Tribe must vote for another Survivor in the tribe by ID. This is a mandatory action; if any Survivor does not have an action, that Survivor will vote for itself. If a Survivor was eliminated in the Assassination Segment, its vote will not be counted, and neither will any votes for them.


After that, the Survivor in the Tribe with the most votes is eliminated. If there is a tie for the most votes in a given Tribe, all tied Survivors in the Tribe are eliminated, even if there are no votes cast on any living Survivors in the Tribe (meaning all Survivors would be eliminated).

Every player will know the total vote count of each Tribe at the end of each round, but not the individual votes by the Survivors.


An idol can be used to grant a Survivor immunity. All votes on that Survivor not cast by that Survivor will be turned into self-votes. Players can use three garnets to get an extra idol.


Movement Segment


Players can also choose to move Survivors they control to an adjacent Tribe. Movement is not mandatory. If there are no adjacent Tribes, Survivors can move to any Tribe. If the Survivor does not get eliminated that round, that Survivor will move to the given Tribe before the next round begins.


At any time during a round, if there is now a Tribe with two or less Survivors, that Tribe is removed. Each of the Survivors of that Tribe are now Outcasts. This means that they are safe for the that round and the next round and do not belong to a Tribe. but must make a move to another Tribe the next round. In this case, those Survivors are allowed to move to any Tribe, not just adjacent Tribes.


In the case that all remaining Tribes would be removed in the same round but the game hasn’t ended, one of the Tribes would be removed at random, and the other Tribes would remain. Members of the removed Tribe would be Outcasts for the next round. The Voting Segment is skipped for all remaining Tribes, but not the Assassination/Movement Segments.


Scoring


Once there are five or less Survivors in the game at the end of a Round, the game ends. All players will get one Token of Life per remaining Survivor. In the first round where 25 or less Survivors remain, all players will get one garnet per alive Survivor, but these garnets will be given at the end of the game.


The Elimination Candidate is the player who had all their Survivors eliminated first. If there is a tie, the players who earned Tokens of Life will decide the EC.


Submissions


For each of your remaining Survivors:

Assassinate another Survivor in the same Tribe via ID and state which player you believe that Survivor belongs to. This is optional.

Submit a vote on a Survivor in the same Tribe via ID.

Move that Survivor to an adjacent Tribe, or any Tribe if there are no adjacent Tribes. This is optional.

If any of your Survivors are Outcasts, you can only move them to another Tribe. Movement would be mandatory as well.

If you wish to use an Idol, specify which Survivor to play it on.

Make sure to specify which Survivor does which action.


Garnets/Items


3 Garnets can be used to get an additional idol, which can be used the round that it is purchased. Each additional purchase you make will cost 2 extra Garnets.


Clarification: The grid does not loop around.


Clarification/Edit: Idols cannot be transferred. Furthermore, the garnet cost (for each player) will increase by 2 each time that player has purchased it before, starting at 3.


Addendum: If all remaining tribes would be removed in the same round without the game ending, the Voting Segment is skipped. However, the Assassination phase is kept.


Clarification:

At any time during a round, if there is now a Tribe with two or less Survivors, that Tribe is removed. Each of the Survivors of that Tribe are now Outcasts. This means that they are safe for the that round and the next round and do not belong to a Tribe. but must make a move to another Tribe the next round. In this case, those Survivors are allowed to move to any Tribe, not just adjacent Tribes.


This occurs after the Movement Segment.


However, there will be a rule change from "at the end of the three Segments" to "at any time during a round".


Also, a bit of the wording has been updated to match.


More wording updates.


Clarification: If a Survivor were to move to a Tribe which had been removed on the same round, that Survivor would become an Outcast.


Clarification: The randomized tribe in the "In the case that all remaining Tribes would be removed in the same round" case is removed right after the Assassination phase.


Clarification: EC checking will take into account different Segments. In other words, if a player loses all their Survivors in the Assassination Segment and another loses all their Survivors in the Voting Segment, the first player is the EC, with no ties involved. Furthermore, players who earned Tokens of Life only count players who have earned one from the MM, not those who have received one from other players. If a player were to give all of their Tokens of Life away, they would still be able to decide the EC.


You also cannot be assassinated while Outcast, since you are not in a Tribe.


Clarification: If no player receives a Token of Life (all Survivors get eliminated in the final round), all players with the most Survivors remaining during the final round of the game will vote on the EC.


Submissions (UPDATE)


Each submission will consist of lines, with space separated entries, formatted similar to this example: [SURVIVOR ID] [ACTION] [ADDITIONAL INFORMATION]

There are 4 different action types: assassination, idol usage, voting, and movement. Note that the bot will only take the first character of the action, so you can, for example, use v, vote, or even voasijdfoijsdaifhjsdakhfasdhfkjhkj to signify a vote action.

Here's how to format each line for each type of action.

Assassination: [SURVIVOR ID DOING THE ASSASSINATION] a [TARGET ID FOR ASSASSINATION] [GUESS]

Note that you only need to type in the first 3 characters of someone's name for the guess, as that uniquely defines a player.

Idol Usage: [SURVIVOR ID USING THE IDOL] i

Voting: [SURVIVOR ID DOING THE VOTE] v [SURVIVOR ID THAT IS BEING VOTED]

Movement: [SURVIVOR ID MOVING] m [TRIBE]

Note that since each tribe is uniquely defined by its first letter you only need to type in the first letter of the tribe.

If your submission isn't formatted like this, we'll try and repost your submission but in this format.

(Also, you can have a line by itself that just has end to signify the end of your submission, which will make it so we don't have to add that in ourselves)


Addendum: During the Movement Segment, tribes cannot be removed; if there are less than two players still, they will simply be outcasted, but the tribe remains. Up until the Movement Segment, all results will be processed normally, and the backup condition for every tribe being removed in a single round will be removed for the Movement Segment. (As it is no longer possible)

The backup condition will also be removed for the other segments. It is now replaced with the condition that, if every tribe is removed in a single segment (not the movement segment, for the above reasons), all Survivors will become Outcasts and be able to move again the next round. One random tribe will be removed.


(This is just some #mm2-announcements rule changes moved here.)


Tags


Battling    (The game involves players attacking each other.)


Grid-based    (The game involves play on a grid.)


Intel game    (The game involves collecting and exchanging initial clues to further deduce information.)


Piece movement    (The game involves pieces moving on a board.)


Piece removal    (The game involves pieces being removed from the board.)


Psych    (The game tests the players' psychological & bluffing abilities.)


Social deduction    (The game involves players trying to deduce other players' hidden roles.)


Voting    (The game involves players voting as a mechanic.)