Crow Hunt

In this Death Match, carefully "hunt" for the crows on the grid using rotation.

Designer(s): MarcerMercer Match Type: DM (for 2 players)
Featured in: Exordium

In this game, two players attempt to hunt for crows in the most optimal manner.


The game will be played across 9 rounds. At the beginning of each round, the “Crow” to hunt for will be revealed. The Crow is a set of black tiles. At the same time, a board of white and black tiles is revealed. Players must then attempt to find the Crow in the board. However, there may or may not be a Crow in the board naturally. If one cannot find a Crow in the board naturally, they must rotate sets of 2x2 tile squares either clockwise or counterclockwise until they form a Crow. Crows that are found must not be rotated or reflected.


Both players will be allowed to buzz in at any point if they feel they have found a legitimate Crow. The player that buzzed in must then outline the exact turns they did in the exact order, then after the turns, must submit the location of the Crow. They will be given 20 seconds to outline their submission. Then, the other player will be given 1 minute to figure out a submission that finds a Crow in less moves than their opponent. If both players submit invalid submissions, the host will announce both submissions are invalid and the round will continue. Otherwise, whoever submits the shortest valid submission will win the point for that round. If both players submit a valid submission that finds a Crow in the same amount of moves, whoever was the first to buzz in will win the point.


Submissions must be formatted as such:

When detailing turns, announce the top-left tile of the 2x2 square you are turning, and then whether you turn it clockwise or counterclockwise.


When declaring a Crow, announce the top-left tile of the Crow shape on the board or all the coordinates that make up the Crow.


The board will be labeled with letters and numbers to make notation easy. Check #dm2-examples for more details on how exactly submissions should work.


The death match ends once one player reaches 5 points.


Clarification: Each turn is a move. That is, E4 clockwise E4 clockwise is 2 moves.


Clarification: When I say top left, top takes precedent over left. That is, if a shape is a plus sign, the top one is the "top left" block.


Clarification: Players buzz in by simply saying "buzz" or any equivalent I can understand.


EXAMPLES:

In this round, a Crow can be found naturally (highlighted in red). A player only needs to submit "D4" to earn a point, as that is the top left coordinate of the Crow in the board. However, a player may go into more detail if they would like, as long as it is clear what they mean. For example, submitting "D4/E4/E5/E6/F6/G6" is fine.





In this round, the Crow cannot be naturally found. There are many ways to make the Crow with rotations: one possible solution is E5 clockwise, then declare F4/F5/G4/G5.





In this more complicated example, an example of a valid submission would be: E4 counterclockwise, E5 counterclockwise, declare E6/F6/G6/G7.



Tags


Buzzer-based    (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)


Grid-based    (The game involves play on a grid.)


Observation    (The game tests the players' observational skills.)